Search Issue Tracker
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce:1. Open the original project "hdrpupgraadefailure.zip"2. Navigate to Project -> Assets -> Scenes and open S... Read more
Incorrect TextMesh bounds cause incorrect frustum culling
Steps to reproduce:1. Open the attached project (frustumcullingtextmesh.zip)2. Open the Assets/main.unity scene3. Press play4. You w... Read more
When opening project in batchmode the "Unity version" field is not being...
To reproduce:1. Open a Unity project2. Close it3. Open it with another version, with these arguments: [Unity directory] -projectPath... Read more
[Metal][iOS] Shader compilation fails when running built project
Reproduction steps:1. Open attached Project "metalshader.zip"2. Build and Deploy the app to a device3. Observe the Xcode console Exp... Read more
"Undeclared identifier 'LinearToSRGB'" error is thrown when creating a c...
How to reproduce:1. Create a new empty URP project2. Import the attached “BrokenShader.shadergraph” file3. Observe the Console Windo... Read more
The Camera type is registered as Game type when it is actually a Preview...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Standard” Scene3. In the Hierarchy window, sele... Read more
[Addressables] Exceptions are thrown at runtime when Play Mode Script op...
How to reproduce:1. Open the attached project ("case_1173999-steel-flood.zip")2. Open the repro scene ("World")3. Build Player Conte... Read more
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce:1. Open the “DiagnosticsNotIgnoringCrashes“ project2. Make sure that the “Cloud Diagnostics” Service is enabled (Wi... Read more
UIElement Null reference after importing Easy Save Asset from Store
UIElement errors appear after importing the Easy Save asset Steps to reproduce- Open Unity 2021.0b7- In a Browser open the following... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open