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Buttons "Cloud Build" and "Switch Profile" changed their positions
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Verify that the "Facebook Instant Games" platform is ena... Read more
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more
Build And Run fails in HDRP projects
Reproduction steps:1. Open the user's attached project "Fun Game.zip"2. Build and Run the project Expected result: Build succeeds an... Read more
Adaptive Probe Volume occlusion edge is calculated incorrectly when view...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/bug1_incorrect_occlusion.unity“ Scene3. Open th... Read more
[Linux] "PropertiesGUI() is being called recursively" warning produced w...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Material in Assets (Right-click -> Create -> Mat... Read more
[tvOS] When B button is pressed on a wireless controller connected to a ...
How to reproduce:1. Download the attached project and build it on the tvOS platform in Unity2. Launch the Xcode build and connect a ... Read more
SVG image renders with visual artifacts when initially imported as UI To...
How to reproduce:1. Open the attached “IN-113022” project2. Import the attached “Unity_Black_Logo“ SVG image3. In the Project window... Read more
[Android]Vulkan doesn't work on android devices with 7.x OS if Virtual R...
Steps to reproduce:1. Open project from the link2. Build and run for android-Crash(sometimes requires more tries to run the app) Not... Read more
Scripts are missing on gameobjects after refactoring class name in MonoD...
- Add a script and attach it to any gameobject on the scene- Open this script in MonoDevelop- Refactor class name in the script to s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera