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Fixed in 2019.3.X

Fixed in 2018.4.X, 2019.2.X



Found in






Issue ID




[tvOS] When B button is pressed on a wireless controller connected to a tvOS, the Menu button "JoystickButton0" is shown as held



How to reproduce:
1. Download the attached project and build it on the tvOS platform in Unity
2. Launch the Xcode build and connect a wireless gamepad controller to the tvOS
3. When the project is launched, hold down B button on the wireless controller
4. Notice that the "Held:" text shows the expected "JoystickButton13" but also "JoystickButton0 " which is a Menu button

Expected result: JoystickButton0 should be only shown as "Held" when the Menu button is pressed
Actual result: When B button is pressed on a wireless gamepad controller connected to a tvOS device, it shows that JoystickButton13 and JoystickButton0 buttons are being held

Reproducible with: 2018.4.1f1, 2019.1.4f1, 2019.2.0b4, 2019.3.0a3
Couldn't reproduce due to "tvOS namespace not existing in the UnityEngine": 2017.4.0f1, 2017.4.27f1

Not reproducible on iOS:
iPhone 6 PLUS, VLNQA00246, 12.1.4 64GB

Note: A suggestion was made that if this is intended behaviour, then it would be nice if it can be turned off via a bool in the UnityEngine.tvOS namespace
(e.g. UnityEngine.tvOS.Gamepad.TreatBButtonAsMenuButton)

Comments (1)

  1. AcidArrow

    Aug 10, 2019 16:40

    This is not fixed. This is actually broken now. What did you do?

    Now pressing (just pressing, not holding), makes our game exit and go back to tvOS' menu. What the hell did you do?

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