Search Issue Tracker
[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...
To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity2. Build for iOS3. Deploy the Xcode project to the iO... Read more
[GLCORE][GLLEGACY] Game view doesn't update anti aliasing when its chang...
Project Steps: 1. Open scene "MSAA".2. Quality settings->Anti Aliasing change to Disabled.3. Quality settings->Anti Aliasing c... Read more
Errors are spammed in the Console upon opening imported video in the Ins...
How to reproduce:1. Create a new Unity project2. In File > Build Settings, make sure that Target Platform is set to Universal Win... Read more
VFX asset window displays old VFX title after its renaming
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
[iOS] [ARkit] Memory related hard crash with "Lost connection to" Xcode ...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.3. Start tapping the AR button.- After 120-2400... Read more
[XR][Quest][URP] small image corruption when using MSAA, HDR and Multivi...
This issue was only seen on the Quest, I did not see it on the Go using the same config. It only seemed to manifest when using MSAA,... Read more
EndLayoutGroup: BeginLayoutGroup error is printed when skipping to the e...
How to reproduce:1. Open up the Test Track Sample project2. Start any Tutorial and click "Skip To End" at the top of the Tutorial Wi... Read more
NullReferenceException after importing UnityVS package
To reproduce:1. Import Visual Studio 2015 Tools for Unity ( https://visualstudiogallery.msdn.microsoft.com/8d26236e-4a64-4d64-8486-7... Read more
Character clips through colliders when forcing two rigidbodies against e...
Steps to reproduce:1. Open the attached project2. Open scene3. Enter Play mode4. Try to move the character against the moving platfo... Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-21-14-706.png! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text, buttons and checkmarks are outside their visual bounds when the Tier Settings window is docked
- Invalid front face configuration when building with GraphicsAPI set to WebGPU
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets