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IAP transaction log not cleared when uninstalling app on Android 7.0
IAP transaction log not cleared when uninstalling app on Android 7.0 Read more
[Android] SGS8 - White borders on the screen edges between transition fr...
Steps to reproduce: 1) Open Unity and create a new project2) Player Settings >> Resolution and Presentation >> make sure... Read more
[DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling ...
How to reproduce:1. Open the attached “IN-101691.zip” project2. In the Project window, select the “CrashingShader” asset (located in... Read more
UI Component detection areas are offset in Multiplayer Play Mode players
How to reproduce:1. Open the “Multiplayer_Play_Cursor_Bug” project2. Open the “Lobby” scene3. Open the Multiplayer Play Mode window ... Read more
[IL2CPP] MissingMethodException is thrown when log4net plugin is used
1. Open attached project2. Build to iOS with IL2CPP3. XCode will thrown MissingMethodException Read more
[Android] While in landscape orientation the mobile Input is bigger than...
Steps to reproduce: 1. Open the "InputSystem-TestProject.zip" project 2. Go to File > Build Settings and switch to the Android Pl... Read more
[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro:1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device2. Enable screen mirroring on iOS device3. S... Read more
[XR SDK] Tracked Device Raycaster does not work correctly with Worldspac...
Reproduction steps:1. Open the attached project ("1308480.zip")2. Open the "SampleScene" scheme3. Enter Play mode4. Using the mouse,... Read more
Crash in ReloadNativeAssetsNotUpToDate when opening a specific project
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Texture displayed incorrectly when Texture Shape is set to Cube
How to reproduce:1. Open the attached project "cubemap.zip"2. Select "lowsettings_cubemap" (Assets > Materials_Textures > Text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open