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57
votes
Duplicate

WWW POST request on WebPlayer built by Unity 5.0.0f2 creates an invalid ...

Webplayer

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Feb 13, 2015

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Version/s:

WWW POST request on WebPlayer built by Unity 5.0.0f2 creates an invalid request, therefore servers cannot read the body properly and... Read more

18
votes
Fixed

[macOS] BugReporter doesn't get invoked when the project crashes

Progressive Lightmapper

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Feb 13, 2020

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Version/s: 2019.3.0b2, 2020.1.0a2

The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more

12
votes
Fixed

Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...

Terrain

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Oct 19, 2017

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Version/s: 5.6.3p2

To reproduce:1. Open attached project2. Open 'TerrainError' scene3. Edit terrain(i.e paint, smooth height)4. Save changes Expected: ... Read more

17
votes
Fixed

Win standalone titlebar buttons don't function if touched when default i...

Windows

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Feb 02, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Create a new Unity project2. Open Buidl settings3. Switch platform to Windows standalone and go to project set... Read more

55
votes
Fixed

Disabling UI crashes at GameObject::IsActive

uGUI

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Jun 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open CrashTestDummy.zip project2. Open SceneA (or SceneB)3. Click the big button in the middle continuously u... Read more

11
votes
Fixed

External Texture is not visible in Player/Build when Canvas Render Mode ...

uGUI

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Dec 24, 2020

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Version/s: 2019.4, 2019.4.11f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that there's a transpare... Read more

21
votes
Fixed

Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying a...

Mecanim Animation

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Jan 03, 2024

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Version/s: 2022.3.17f1, 2023.3.0b1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more

113
votes
Fixed

Shader variant build preparation does not scale

Shader System

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Jun 06, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6

When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more

18
votes
Fixed

[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...

Vulkan

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May 03, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 6000.0.0b16, 6000.1.0a7

How to reproduce:1. Open the “IN_74879” project2. Open the “SampleScene”3. In the Build Settings make sure the Android Platform is s... Read more

41
votes
Fixed

[ContinuousCollisionDetection] If multiple collisions happen in one upda...

Physics2D

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May 22, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open attached project2. Open scene "sc_gameplay"3. Notice that "pr_ball" has "Collision detection" set to "Co... Read more

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