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2
votes
Duplicate

[Animator] Switching between AnimatorOverrideControllers freezes animation

Animation

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May 15, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project and open in Unity2) Open 'Test' scene3) Click on 'Ethan' gameObject in Hierarchy wi... Read more

0
votes
By Design

Download/installation continues after press "x" button to cancel pending...

Package: Hub

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Oct 01, 2025

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Version/s: 3.14.2

Steps to reproduce:1. Open Unity Hub2. Select "Installs" tab3. In Installs window press on "Manage" button on any version (for examp... Read more

0
votes
Not Reproducible

Unable to enter Play Mode and Console is constantly throwing NullReferen...

Themes

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Sep 10, 2018

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Version/s: 2018.3.0b1

How to reproduce:1. Download and open attached "NavMesh_Bug2" project2. Change Layout of Editor3. Observe Console and enter Play Mod... Read more

0
votes
Fixed

Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...

Package: Timeline

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Feb 13, 2020

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Version/s: 1.0.0

Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled.Avatar Mask should ... Read more

0
votes
Fixed

[Editor::UI] Enabling disabling an image UI component causes redraw issu...

UI

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Feb 10, 2016

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Version/s: 5.4.0b5

[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened[Editor::UI] En... Read more

0
votes
By Design

Mac player failed to build with error The instruction `Unity.Burst.Intri...

Package: Burst

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Jul 01, 2021

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Version/s:

This issue is Mac only. Windows is fine. Steps:1. Clone DOTS monorepo2. Open Projects/HybridURPSamples3. On ProjectView, select Hybr... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Fixed

[Shaders] frac() on a constant in shader returns incorrect result

Shaders

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Aug 22, 2016

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Version/s: 5.4.0f3

frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more

7
votes
Fixed

Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reim...

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Mar 10, 2016

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Version/s: 5.3.3p2

To reproduce1. Open attached project2. In the main menu click Assets -> Reimport all Actual behavior: error in the Console:"FileN... Read more

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