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[VR][LWRP]Depth of field effect calculated from both eyes is applied to ...
Steps to reproduce: 1. Download and open the attached project2. Enter playmode Expected result: depth of field is applied per eyeAct... Read more
[Webplayer] badly named editor option
-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more
[WebGL] [Mobile] Drag event is not being called instantly after dragging
Reproduction steps:1. Open the project in Repro.zip and open SampleScene2. Build WebGL and host on http server (python3 -m http.serv... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
[Ubuntu 24]Cannot resize Editor window with the arrows on the side
How to reproduce:1. Create a new Project2. Once the Editor Opens try resizing the Editor Window by dragging its sides Expected resul... Read more
Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is c...
Reproduction steps:1. Open the attached project "ProTiler.zip"2. Press Window > General > Test Runner3. Press Run All (for Edi... Read more
The Project View search directory selection bar is missing and will alwa...
How to reproduce:1. Create a new Unity project2. In the Project View search type "t:Texture"3. Press enter Expected result: Nothing ... Read more
Crash on ComputeBuffer::SetCounterValue when switching scene
How to reproduce:1. Open the "Scene_Switch_Crash.zip" project2. Open the "BasicSDFTest.unity" scene3. Open the "Scene.unity" scene4.... Read more
In the Editor terrain is not rendered correctly when "Draw Instanced" on...
How to reproduce:1. Open attached project "NewDepthProject 2.zip" and scene "Main"2. In the Hierarchy window, select "Terrain" objec... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project2. Open "scenes/main"3. Run "main" scene in unity and press "Start client"4. Build and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs