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[UaaL] After unloading a Unity scene, memory remains allocated depending...
Steps to reproduce: 1. Open the attached project ("uaal-example-memory-demo.zip") 2. Open and run "both.xcworkspace" in Xcode 3. Ope... Read more
[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...
Steps to reproduce: 1. Create a new project 2. Enable VR 3. Create a particle system 4. Enter playmode and put it in your HMDs view ... Read more
[XR][WindowsMR][URP] GameView Camera rendering from incorrect transform ...
Steps to reproduce: 1. Download the attached project and open "SampleScene" scene 2. Make sure that platform is UWP, XR is enabled a... Read more
Parent and child nested Scriptable Object Assets switch places when pare...
How to reproduce: 1. Download and open the attached project "1189089.zip" 2. Create a parent Scriptable Object Asset (Right-click ->... Read more
[iOS 14][Metal] Application stucks on splash screen and 'XPC_ERROR_CONNE...
How to reproduce: 1. Open the attached 'ios_long_startup.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS a... Read more
The GlobalObjectIdHash on the NetworkObject component is different from ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/MainMenu.unity” Scene 3. Build and run the Play... Read more
Objects lit by lightprobes do not match lighting on static lightmapped o...
To reproduce: 1. Open attached project 2. Open the scene "Light Probes" 3. Bake lights 4. Observe that the static object is darker t... Read more
[Nested Prefabs] Modifying Nested UI Canvas Prefab sets the scene instan...
To reproduce: 1) Open the attached project and the TestScene 2) Select BottomLevelCanvas in the hierarchy and open prefab editor 3) ... Read more
ARFoundation 5.0.2 drift issue
1. What happened On iOS, a drift is very noticeable when the user moves their device, even slowly. When objects are in place the... Read more
[iOS] Crash on presentRenderbuffer:GL_RENDERBUFFER in PresentGles when l...
To Reproduce: 1. Build and deploy the project attached to the comment to an iPhone 6S. 2. Press the home button and reopen the app... Read more
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