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Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...
Steps to reproduce: 1. Open attached project2. In top menu, open "Window > Crash Tester"3. In CrashTestWind, click "Create Transf... Read more
BuildPipeline.BuildAssetBundle creates different sized files on differen...
How to reproduce:1. Download and open the “AssetBundle bug.rar” project from the Google Drive2. Open "..\Assets\TerrainEngineNextAdd... Read more
"UnityWebRequest" with "SetRequestHeader" sends two cookies
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project2. Open "WireShark" and filter "http"3. Enter Play mode4. Watch in "Wir... Read more
Opening a project leads to loop of Calculating asset hashes and Re-seria...
Reproduction steps:1. Open user's project (link in the edit) Expected result: Project opens without getting stuck in a loopActual re... Read more
SyncColliderTransform is taking an extended amount of time while a Colli...
How to reproduce: 1. Open attached project2. Play the included scene3. Check the Profiler- Note the extended amount of time for Sync... Read more
Anima2D plugin is not compatible with Sprite Renderer
How to reproduce:1. Open the attached "Into the Deep.zip" project2. Play the 'Land' Scene3. Observe 'Hero' Game Object Expected resu... Read more
[Android] Folders under StreamingAssets that start with the underscore c...
A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more
[SRP][M1] Empty Render Texture parts are rendered in Magenta in the proj...
How to reproduce:1. Open the attached project named "minimap.zip"2. Open the minimap Scene and enter Play mode3. Observe that there ... Read more
Bug report sending takes too long when uploading a large project
Reproduction steps:1. Open the attached project “IN-31362” from the Google drive link2. Open the Test Runner window3. Input the requ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used