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0
votes
By Design

[Android] UI overlaps throughout the screen on devices with Snapdragon S...

Mobile

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Jan 23, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b5, 2020.1

Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more

0
votes
Won't Fix

[iOS] Crashes when using ILeaderboard.GetScores(Action<bool> callback); ...

iOS

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Aug 03, 2016

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Version/s: 5.3.6f1

To reproduce:1. Open attached project2. Build it to iOS and run3. Press "AUTHENTICATE"4. Press "OWN SCORE"The app should now crash. ... Read more

0
votes
Fixed

[AudioClip] AudioClip.Create crash when stream is true

Audio

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Dec 14, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open the project and the only scene in it2) Play it and click on the game view few times - it will instantiate few Au... Read more

0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

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Jun 14, 2015

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Version/s: 5.1.0f3

Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more

0
votes
Fixed

YAML Text Asset throws Parsing error when selecting it

Serialization

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May 06, 2021

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Version/s: 2020.2.0a11, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Create a new empty Project2. Import the attached Asset3. Select the Asset Expected result: No parse error is t... Read more

0
votes
Fixed

IL2CPP Scripting Backend build fails when using function pointers in a s...

IL2CPP

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Aug 09, 2021

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Version/s: 2021.2, 2021.2.0b6

Reproduction steps:1. Open the attached "1356723.zip" project2. Go to Player Settings (File &gt; Build Settings &gt; Player Settings... Read more

1
votes
In Progress

The Inspector breaks when serializing custom OdinInspector Component

IMGUI Framework

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Dec 22, 2025

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Version/s: 6000.3.2f1, 6000.4.0b3, 6000.5.0a4

Reproduction steps:1. Open the attached “IN-128427“ project2. Open the “AltDemoStripped” Scene3. In the Hierarchy, select the “GameV... Read more

0
votes
Not Reproducible

[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more

0
votes
Fixed

[SG] Baked GI Node doesn't have inputs on creation

ShaderGraph

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May 21, 2024

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Version/s: 2022.3.29f1, 2023.2.20f1, 6000.0.0b1, 6000.1.0a7

Steps to reproduce: 1. open a shaderrgraph 2. create a baked gi node Actual results: it has inputs Expected results: it has no input... Read more

5
votes
Active

Unnecessary corners are added to NavMeshAgent path when NavMeshLink over...

AI Navigation Core

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May 29, 2024

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Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.5f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “UNITY_6.zip” project2. Open the “NavigationTest” scene (Assets &gt; Scenes)3. Enter the Pla... Read more

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