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[XR][iOS][URP][ARKit] Camera feed is not seen when using URP
To reproduce:1. Open a project with ARKit plugin (I used the one from here: https://blogs.unity3d.com/2018/06/14/whats-new-in-unity-... Read more
[Input System] Enabling both optimization options of Input System reduce...
Steps to reproduce:1. Open the attached user's project "RootingForYou.zip"2. Open "ScoreManager.cs"3. Enable and disable the perform... Read more
"ArgumentNullException" error in the Console when selecting certain Scri...
How to reproduce:1. Open the attached project “SORepro“2. Select the “SO_MsqData“ asset (Assets>SO)3. Enter Play Mode Expected re... Read more
yield instruction WaitForEndOfFrame doesn't work in ExecuteInEditMode
How to reproduce:1. Open the attached project2. Open TurnScreenWhiteWithAlpha scene3. Notice that nothing changes, but game view sho... Read more
[MixedMode] Mixed mode shadows do not render with "Directional Specular"...
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops c... Read more
[Crash/Image Effects] Using Noise and Grain image effect crashes windows...
Reproduction steps:1. Create a new project2. Import Effects package from standard assets3. Attach Noise and Grain script to the came... Read more
[UWP] HTTPS request fails on HoloLens and Xbox One
How to reproduce:1. Open the attached (updated) "WebRequestTest.zip" project2. Build the project for UWP platform3. Open the produce... Read more
Windows COM throws the InvalidProgramException when using Ookii.Dialogs ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/StandaloneFileBrowser/Sample/CanvasSampleScene.unity” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build