Search Issue Tracker
Fixed in 5.4.2
Votes
18
Found in
5.4.0b21
Issue ID
804814
Regression
Yes
yield instruction WaitForEndOfFrame doesn't work in ExecuteInEditMode
How to reproduce:
1. Open the attached project
2. Open TurnScreenWhiteWithAlpha scene
3. Notice that nothing changes, but game view should turn white
4. Play the scene
5. Notice that WaitForEndOfFrame works and game view becomes white
Not reproducible: 5.4.0b20
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Thavron
Aug 15, 2016 18:08
"yield return new WaitForEndOfFrame();" doesn't work while the Editor is in Edit or Pause/Step mode. Only in Play mode it works.
Still an issue with 5.4.0f3.
With 5.4.0b17 - 3.5.x it worked