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[ProBuilder] Inner radius setting does not exist within the Shape Tool w...
Reproduction steps:1. Open the attached project "1407039.zip"2. In ProBuilder select a new shape3. Create a new Stair shape4. Increa... Read more
[Dedicated Server] Data from mesh colliders are stripped in dedicated se...
Reproduction steps:1. Open the attached project "MTT-2676.zip"2. Enter the Play Mode3. The capsule will move in zig-zag so going thr... Read more
[OSX] Mac builds crash on startup with Capture Display enabled
Steps to reproduce:1) Open the attached project or create a new one.2) Build the project for OSX.3) Launch the build. The project ha... Read more
Reflection Probe Gizmo disappears when selecting nested prefabs
Reproduction steps:1. Open the attached “ReflectionProbeGizmoIssue 2“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. S... Read more
AssetBundle dropdown UI is placed at incorrect position when selecting a...
How to reproduce:1. Create a new project using the 3D template2. Make a Prefab, dragging a GameObject to the Project Window3. In the... Read more
[HDRP APV] Bricks appear in empty spaces when zooming out
While zooming out Repro:1) Download project https://github.com/iM0ve/Spotlight-HDRP/tree/APV2) Replace the scene file with the attac... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
Unused separation line is present in the Palette dropdown menu of the Ci...
Steps to reproduce:1. Open any Project with Cinemachine Installed2. In a Scene's Hierarchy create a Cinemachine Camera and select it... Read more
[Android] ACCESS_FINE_LOCATION permission is included in the AndroidMani...
Steps to reproduce: 1) Download attached project 'GPSAndroidTest56.zip' and open in Unity2) In Build Settings, make sure Build Syste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset remains in the project when attempting to delete it using "DestroyImmediate()"
- Texture preview icons are missing in Frame Debugger when expanding "Textures" foldout
- IPreprocessShaders data mismatches ShaderUtil data when PackageRequirements is active
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items