Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.6f1
Issue ID
817850
Regression
Yes
[OSX] Mac builds crash on startup with Capture Display enabled
Steps to reproduce:
1) Open the attached project or create a new one.
2) Build the project for OSX.
3) Launch the build.
The project has 'Capture Display' enabled in the player settings - this causes the app to crash on startup with any graphics API. Disabling this feature allows the app to run normally.
Reproduced on:
5.3.4f1, 5.3.5f1, 5.3.6p1
Did not reproduce on:
5.5.0a5. 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment