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Fixed

Fixed in 2022.2.0a18, 2023.1.0a1

Votes

0

Found in

2023.1.0a1

Issue ID

UUM-1334

Regression

Yes

Crash on AttachAddedComponents when building asset bundles

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How to reproduce:
1. Open the user attached project
2. In the Project window go to Assets > AssetBundles
3. Right click the "AssetBundles" bundle and click "Build"

Reproducible with: 2022.1.0a15, 2022.1.0f1, 2022.2.0a11
Not reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.1f1, 2022.1.0a14

Note: the attached project is configured for PS5 but changing the target in line #16 of BuildAssetBundles.cs to something else (I used StandaloneWindows, StandaloneOSX works aswell)

First lines of stack trace:
0x00007ff7bc01c386 (Unity) AttachAddedComponents
0x00007ff7bc0081d9 (Unity) MergeMissingPrefabInstanceDuringLoad
0x00007ff7bc0068d6 (Unity) MergeAllPrefabInstanceInfosDuringLoad
0x00007ff7bc007642 (Unity) MergeAllPrefabInstancesDuringLoad
0x00007ff7bae4a469 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff7bae4b030 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor

  1. Resolution Note (fix version 2023.1.0a1):

    Fixed in 2023.1.0a1

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