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0
votes
Won't Fix

[macOS] "build is damaged and cannot be opened" error when downloading U...

MacOS

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Mar 22, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1.0a2, 2021.2

Reproduction steps:1. Create a new project2. Build for Mac3. Upload build online to Google Drive4. Download the build (Google Drive ... Read more

0
votes
In Progress

Profiler is not able to flush data to a file or socket warning thrown af...

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Jul 25, 2025

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Version/s: 6000.2.0b11, 6000.2.0b12

Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Select Development Build and Autoconnect Profiler4. Pr... Read more

0
votes
Postponed

[HDRP] custom Post Process effects do not work with duplicated or rename...

Package: Scriptable Render Pipeline HD

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Jan 27, 2020

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Version/s: 7.1.8

Reproduction steps:1. Open project in "Original.zip"2. Open "SampleScene.unity"3. Select "Volume" in the Hierarchy4. Increase Test S... Read more

0
votes
Fixed

Changing the bundle ID in iOS changes it in Android

Deployment Management

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Jul 13, 2016

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Version/s: 5.4.0b25

Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more

2
votes
Fixed

[Probuilder] NullReferenceException are thrown when face dragging is use...

Package: Probuilder

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Jun 26, 2019

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Version/s: 4.0.5

How to reproduce:1. Open attached project "Probuilder API Examples.zip" and scene "MeshEditorScene"2. Build and run (make sure Devel... Read more

0
votes
Duplicate

GameObject references to itself or its Components serialized as [Seriali...

Asset - Importers

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Sep 04, 2019

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Version/s: 2019.3.0a2, 2019.3.0b1, 2020.1.0a1

Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more

0
votes
Won't Fix

[URP][Adreno] Didther material is rendered in magenta on Adreno 3XX devices

Package: Scriptable Render Pipeline Universal

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Mar 24, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project2. Make sure OcclusionEffect scene is added to build settings3. Build & Run project... Read more

0
votes
Won't Fix

Project consumes a lot of RAM when a lot of assets are in the project

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Aug 03, 2022

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Version/s: 2023.1.0a4, 2023.2.0a1

Reproduction steps:1. Open the user attached project2. Open the "nothing" scene3. Open Task Manager and observe RAM usage Expected r... Read more

1
votes
By Design

Branch node outputs a random value instead of a constant on the false co...

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Sep 16, 2025

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Version/s: 6000.0.56f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1

Steps to reproduce: Open the attached package Open VFX and observe Update context setup of both systems [Optional]In the "Expected b... Read more

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