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0
votes
Fixed

Render Layer is not working in children of Canvas

UI

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Jan 18, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open "tEST" scene3. Notice that there are two cameras: one is showing left another o... Read more

2
votes
Won't Fix

Changing Prefab name in Inspector does not change Project view's name

Scene Management

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Dec 30, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open the attached project2) Try renaming the prefab through the Inspector view(like in the .gif)3) Notice, that the n... Read more

0
votes
Fixed

[UNETServerDLL] "m_AllocatedMessages >= 0" assert rises when client conn...

Networking

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Jan 21, 2016

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Version/s: 5.4.0b3

Steps:1. Open attached project2. Run "ChatServer.exe"==>Server startyed message appears in console3. Run "ClientGUI.exe"==>Cli... Read more

0
votes
Duplicate

[LightProbes] Undoing light probe changes persist when group is deselected

Progressive Lightmapper

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Jan 21, 2016

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Version/s: 5.4.0b3

Undoing changes made to a light probe group (i.e. moving, adding, or deleting probes) visually persists when the group is deselected... Read more

0
votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more

0
votes
Fixed

[Android]App crashes on Asus Fonepad K004 if Developer Build is checked

Android

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Jan 21, 2016

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Version/s: 5.4.0b3

To reproduce:1) Create new project2) Check "Development Build" in settings3) Build and run on Asus Fonepad K004 App immediately cras... Read more

0
votes
Fixed

[GLES] Since 5.3 default shader precision statement inserted in wrong pl...

OpenGL

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Jan 21, 2016

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Version/s: 5.3.1f1

When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more

0
votes
Duplicate

Whitespace changes to script prevent Play mode until reimport

Editor - Other

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Jan 21, 2016

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Version/s: 5.4.0b3

Changing a behaviour script while working in the Unity Editor prevents launching Play mode until you manually reimport the script. Read more

0
votes
Fixed

Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...

Deployment Management

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps:1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflection ... Read more

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