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0
votes
By Design

Mipmap generation is different between Unity 2017.* and Unity 2018.*

Graphics - General

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Jul 01, 2018

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Version/s: 2018.1.0f2, 2018.1.6f1

To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity2. Open "Main" scene3... Read more

0
votes
By Design

Collision event delayed when using OnCollisionEnter, OnTriggerEnter

Physics

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Oct 10, 2018

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Version/s: 2018.3.0b5

Steps to reproduce:1. Open attached project2. Open any issued scenes (02IssueCollision3d, 04IssueTrigger3d)3. Click the Play button ... Read more

0
votes
Fixed

[ProBuilder] Corner polygon of the door object is triangulated in a wron...

Package: Probuilder

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Oct 21, 2020

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Version/s: 5.0.0-pre.7

How to reproduce:1. Open an existing project, or create one2. Open the ProBuilder Window3. Create a new Door Shape4. Switch to eithe... Read more

0
votes
Fixed

Wrong documentation regarding Asset Server

Docs - Manual

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May 07, 2015

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Version/s: 5.0.1p3

User reported a mistake in our documentation page. He pointed out that the line"To access the Administrator controls, launch Unity a... Read more

0
votes
Active

Crash when regenerating Units after upgrade from 1.4.13

Package: Bolt

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Nov 20, 2020

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Version/s: [Feature] 2021.1 Release

After upgrading a project from Bolt 1.4.13 to Visual scripting 1.4.14 regenerating Units will cause a crash. Crash Log attached. ---... Read more

0
votes
Fixed

[2018.3] [Collab] GetNativeCollab is not allowed to be called from a Scr...

Collab

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Jun 29, 2018

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Version/s: 2018.3.0a1, 2018.3.0a3

To reproduce:1. Create a new project2. Open Services tab, enable Collab3. Push initial commit4. Add a new script to the project5. Op... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
Fixed

Incorrect UV overlap happens when using progressive GPU to bake the ligh...

Shadows/Lights

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Apr 01, 2021

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Version/s: 2019.4, 2019.4.23f1c1

How to reproduce:1. Open the user's attached "bake problem" project2. Open the Scene "SampleScene"3. Open the Lighting settings (Win... Read more

1
votes
Won't Fix

[macOS] Pop-up windows inside built Player are not read when using Voice...

MacOS

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Apr 21, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a build3. Toggle the 'Voice Over' option (shortcu... Read more

0
votes
Won't Fix

Assets' preview icons are not automatically generated when opening the p...

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Jul 31, 2023

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Version/s: 2022.3.5f1, 2023.1.5f1

Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the “Assets/Blue.mat” Material preview icon in the Project Window... Read more

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