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Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more
[Editor] Loading via asset bundle causes loss of information in shaders
Steps to reproduce:1. Download and open attached project "StandardShaderAssetBundleTest.zip"2. Open "EmissionMissing"3. Drag a prefa... Read more
App freezes on iPhone 4 when the device is rotated during splash screen ...
Steps to reproduce: 1. Open attached project2. Build and deploy to iPhone 43. Launch the application4. When the splash screen appear... Read more
[VR] 5.4: Setting VRSettings.showDeviceView to false via API freezes Gam...
In previous recent Unity versions Game view would go blank when VRSettings.showDeviceView was set false, indicating the CenterEye. I... Read more
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps:1. Open "GIBug" project2. Play "main" scene3. GI light moves slightly faster than the parent... Read more
[Standalone] UI Image flickers in the splashscreen while loading another...
How to reproduce:1. Open the attached project2. Build the project for Standalone target3. Run it and notice that at some point while... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
When Line Spacing isn't set to 1, Unity cannot determine how many line c...
Reproduction steps:1. Open attached project2. Open and play the "TestScene" scene3. Notice that the right Input Field has the same l... Read more
Objects instantiated from AssetBundles ignore light probes
How to reproduce:1. Open the attached project (AssetBundleProbeTest_v2.zip)2. Open TestScene3. Build Asset Bundle (AssetBundle>Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled