Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0f4
Issue ID
758332
Regression
No
[Editor] Loading via asset bundle causes loss of information in shaders
Steps to reproduce:
1. Download and open attached project "StandardShaderAssetBundleTest.zip"
2. Open "EmissionMissing"
3. Drag a prefab from Sources->ChristmasTreeOrnament->Build to the scene and notice that it's very bright
4. Play the scnee and press the single button ("Click Me") in scene and after couple of seconds a ball appears.
Actual result: Notice that the ball is relatively dark compared to the original
Expected result: both balls are equally bright
See attached screenshot
Tested and reproduced:
Windows 10
Editor:
5.4.0b2 Loss of shader material
5.3.1p3 Loss of emission value in shader
5.2 and below cannot test due to changes in asset bundles
WebGL build:
Everything seems OK
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment