Search Issue Tracker

Fixed

Votes

0

Found in

5.3.0f4

Issue ID

758332

Regression

No

[Editor] Loading via asset bundle causes loss of information in shaders

Asset Bundles

-

Steps to reproduce:
1. Download and open attached project "StandardShaderAssetBundleTest.zip"
2. Open "EmissionMissing"
3. Drag a prefab from Sources->ChristmasTreeOrnament->Build to the scene and notice that it's very bright
4. Play the scnee and press the single button ("Click Me") in scene and after couple of seconds a ball appears.

Actual result: Notice that the ball is relatively dark compared to the original
Expected result: both balls are equally bright
See attached screenshot

Tested and reproduced:
Windows 10
Editor:
5.4.0b2 Loss of shader material
5.3.1p3 Loss of emission value in shader
5.2 and below cannot test due to changes in asset bundles

WebGL build:
Everything seems OK

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.