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Mixer reverb effects are getting cut off early
An audio source that goes through a mixer reverb effect gets cut off prematurely. Reproduction Steps:1. Build & Run the attached... Read more
[Profiler] Parent processes show wrong Time if it's a bigger number
Repro steps:1)Launch the attached project2)Open the profiler3)Click "Profile Editor"4) Choose the menu item "Test / Bug". This will ... Read more
[Stripping] StateMachineBehaviour overrides not called on iOS
How to reproduce: 1. Open attached project (35509 statemachinebehaviour.zip)- Make sure that the Strip Engine Code option in the Pla... Read more
OnLevelWasLoaded being called differently in editor and build
Played in editor and a standalone build, appears to be fixed. Read more
Logging section loses layout on wider height and smallest width
How to reproduce:1. Create a new project2. Go to Edit->ProjectSettings-> Player ( to show Player Settings in the inspector Tab... Read more
Projects list in Unity start screen is messed up
To reproduce:1. Open Unity 5.4.0b2 Actual behavior: projects list is messed up, 2-3 projects shown in each line (see pic below)Expec... Read more
Huge performance spike when activating a gameobject with Cloth component
To reproduce:1. Open attached project2. Open "Scene" scene3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_... Read more
Open Project Dialog has corrupted list of the projects
Regression - not reproduces in 5.4.0b1 How we can reproduce it1 Open Unity 5.3.1f1 or 5.3.1p32 Open Unity 5.40b2 Actual result: the ... Read more
After activating display list in game view space bar stops sending input...
To reproduce:1. Create a new project2. Select an object3. Switch to game view and open the "displays" drop down list4. Select some p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping