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The Aspect Ratio Fitter Component on a Prefab displays a parent-related ...
How to reproduce: Open the “Unity Bugs.zip“ project Select the “Assets/Prefabs/Aspect Ratio Fitter Prefab.prefab” Prefab in the Proj... Read more
Adaptive Performance General Settings Version property is set to “6000.3...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Setting window (Edit > Project Se... Read more
[UI Builder] Double-clicking an element name in the hierarchy causes a r...
Steps to reproduce: 1. Open UI Builder. Add some elements 2. Double click an element in the hierarchy. 3. Click another element to c... Read more
The error of Null reference appears when changing Color gradient for the...
To reproduce:1. Open attached project2. Press on E-Star in the hierarchy3. Press on Start Color and change the gradient Actual resul... Read more
[LWRP] Reflection Probe becomes black in an Android build when it is loa...
Steps to reproduce:1. Open project "Case_1187167" from the provided link2. Build the project for Android3. Open the app on Android d... Read more
Profiler's Hierarchy displays CPU columns instead of GPU columns when us...
How to reproduce:1. Open the project “IN-109726_UnityBugReport”2. Open the Profiler, Window → Analysis → Profiler3. Add the GPU Usag... Read more
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project.2. Switch t... Read more
Player crashes when precompiled assembly name includes apostrophe
Reproduction steps:1. Open user attached Project2. Build and Run Expected result: The Player launchesActual result: The Player crash... Read more
URP Asset Preview Icons disappear when adding an Item to the Renderer Li...
Steps to reproduce: Create a new Universal RP Project Wait for the Search Asset Index Background Task to finish In the Settings fold... Read more
[Adreno GPU] Line artifacts with realtime shadows
Line artifacts are observed with realtime directional shadows. The issue is noticed with devices that has Adreno GPU. Steps for repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene