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[Linux][ShaderGraph] Default ShaderGraph shaders are "not compatible" wi...
Reproduction steps: 1. Open "New Unity Project (2).zip" project2. Select the Shader "graph"3. Notice that the "SRP Batcher" is "not ... Read more
[Timeline] Deleting an "Animation Track" that points to the same Animato...
Reproduction steps: 1. Open "TimelineAnimatorIssue" project2. Select "Timeline" GO in the Hierarchy window3. Preview the Animation4.... Read more
Modifying "Image.sprite" of an existing Image, deforms it
Reproduction steps: 1. Open "IconRendering.zip" project2. Enter Play mode3. Wait until some Images are instantiated4. Notice that so... Read more
"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...
Reproduction steps:1. Build bundles for the editor (WindowsStandalone or MacStandalone)2. Install Post Processing stack 2.0.17-previ... Read more
Two incompatible components can be added to a GameObject when using the ...
How to reproduce:1. Open the attached project ("case_1148404")2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D com... Read more
Cannot revert changes to prefab variants when the prefab variant is edit...
If you select a prefab variant in the Project View, make a change in the Inspector and then attempt to revert it, a warning will be ... Read more
Particle System Renderer component appears when adding a script to prefa...
Steps:1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy2. Create a script in Project browser3. Select ... Read more
TerrainPaintUtility faulty calculations when using RenderTexture as a So...
How to reproduce:1. Open the "SampleScene" in the attached "Unity Bug report.zip" Project2. Enter Play Mode3. Observe the "Terrain" ... Read more
Documentation summary in Visual Studio is not being shown
How to reproduce:1. Open attached project "Case_1148065_summary.zip"2. Open "script" script with Visual Studio3. In "Start()" method... Read more
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce:1) Open the attached project and scene2) In the hierarchy, select one of the prefab's children3) Ctrl+D to duplicate th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings