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Panels displayed in scene view block user input across the width of the ...
If a panel is being displayed over the scene view (Particle Effects, Tools etc), it seems as if their box is stretched across the en... Read more
[LWRP] Upgrading LWRP 5.2.3 to 5.3.1 causes all materials to lose their ...
Steps to reproduce:1. Open attached project "hdrp5"2. Open in 2019.1.0b3 or any Unity version that uses LWRP 5.2.2 version3. Go to A... Read more
Mesh is completely deformed when playing skeletal animations on a GameOb...
How to reproduce:1. Open the attached project "case_1143420-TimelineAnimationIssueStripped_2" and scene "Test"2. Select the "ParentW... Read more
Cubemap artifacts in Build are visible when "HDRI Sky" and "Visual Envir...
How to reproduce:1. Open the attached project and a scene "Volume01_Yggdrasil"2. In the Hierarchy window, select "Lighting" -> "R... Read more
[LWRP] Add to list button gives empty list when trying to add features t...
How to reproduce:1. Create a new project and install LWRP package2. In the Project window go to the Assets folder3. Right click ->... Read more
Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the par...
Reproduction steps: 1. Open the "New Unity Project.7z" project2. Open "Test" scene3. Enter Play mode4. Press "B" Expected Result: "N... Read more
[macOS] objc_msgSendnsta-crash while importing an Asset
Steps to reproduce:1. Open a new project2. Import Demolition Media Hap player (https://assetstore.unity.com/packages/tools/video/dem... Read more
Resetting a Preset removes its type and renders it useless
If you right click at the top of the Inspector window of a preset and select Reset, it will remove the preset type from the preset r... Read more
[Metal] Lag occurs when viewports are fully concealed behind panels
How to reproduce:1. Download Test.zip project from the cloud (link in the comments)2. Go to Project window-> Materials-> Open ... Read more
Inspector blinks / flickers once when Inspector is visible, any object f...
How to reproduce:1. Open attached project "InspectorBugTest.zip"2. Make sure Inspector window is visible and any object from the Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS