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[VFX Graph] Destroy may not be called from edit mode on resetting VFX Pr...
Destroy may not be called from edit mode on resetting VFX Property Binder after adding Audio Spectrum Property Bindings.Unable to re... Read more
Flickering hover state in ListView using new Input System
Description:The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event ... Read more
[macOS] When rebuilding for iOS, the Replace / Append dialog no longer s...
When rebuilding for iOS, the Replace / Append dialog no longer suppresses the macOS file exist check on versions >= 2020.2.0a17. ... Read more
HoloLens2 - Using TouchScreenKeyboardType.EmailAddress to bring up the H...
1. What happenedFollow the documentation here to bring up the system keyboard on HoloLens 2:https://docs.microsoft.com/en-us/windows... Read more
[URP] "On demand scheduler cache server" error thrown on changing values...
"On demand scheduler cache server" error thrown on changing values of Space Ambient Occlusion while Cache Server is Enabled Steps to... Read more
Mesh.CombineMeshes produces assert for some custom Mesh data layouts/for...
How to reproduce:1. Open user-submitted project (MeshCombineTest.zip)2. Open the SampleScene3. Enter Play Mode Expected result: no a... Read more
Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce:1. Open the attached 'project-1273773.zip' project2. Enter Play mode3. In the Hierarchy window select 'Particle Sys... Read more
Text from edited prefab's component does not account for bold style when...
Reproduction steps:1. Open attached project "TextPosition.zip" and scene "SampleScene"2. In Hierarchy window, select Canvas/Edited G... Read more
Crash while inspecting BytesList values of a dictionary in VS debugger w...
Reproduction steps:1. Open the user's attached project2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera")3. Make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets