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MonoDevelop 5.9.6 new saved file opens with "��u" symbols instead of its...
To reproduce:1. Create new project2. Create new script file, save it3. Open that new file in MonoDevelop 5.9.6 (as installed with Un... Read more
Text component with size tag (rich text) has bigger than it should line ...
How to reproduce:1. Open the attached project2. Open "Line Height With Rich Text" scene3. Notice that the smaller text which size is... Read more
Crash after exiting play mode with multiple scenes and separate lightmap...
Crash occurred when exit play mode while multiple scenes was loaded which were baked together first and then separate. Repro:-Ensure... Read more
[Surface] "Bake all" bakes only currently selected object if first you b...
To reproduce:1. Open attached project2. Open scene 13. Select Plane(1)4. Bake5. Clear6. Bake all7. Notice that only this object got ... Read more
AtomicStack::Pop() crash after switching window focus
Steps to reproduce:1. Download and import attached project "login.zip"2. Open and play scene "Server"3. Notice that another command ... Read more
[Camera] Frame delay when rendering Camera into texture manually (cam.Re...
To reproduce the issue follow the steps:1. Open "1FrameDelay" scene2. Attach a script debugger to the "RenderToTexture.cs" file3. Se... Read more
CanvasScaler does not update scale on the first frame
To reproduce:1. Open attached project2. Open "canvas_scaler" scene3. Open Game window4. Click pause and then Play5. Notice that game... Read more
Lighting Data incompatible between Windows and OSX
To reproduce:1. Open attached project2. Bake it on Win (OSX)3. Open it on OSX (WIN)4. Notice that there is no lighting and loads of ... Read more
Android 5.0 after building a project touch position is only recorded dur...
Reproduction steps:1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device.2) Do not touch splash screen, onc... Read more
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- [DirectX12] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used