Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.60f1
6000.2.10f1
6000.3.0b7
6000.4.0a3
Issue ID
UUM-128982
Regression
No
[DirectX12] Crash on with multiple stack traces when rendering large Terrain with specific hardware
How to reproduce:
1. Open the attached “IN-122137.zip” project
2. Observe the crash
Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3
Reproducible on: Windows 10 (RTX 2070 Super), Windows 11 (Intel(R) UHD Graphics)
Not reproducible on: Windows 11 (RTX 3080 Ti Laptop)
Notes:
- Could not reproduce in DirectX 11
- Reproduces with DirectX 12 and Vulkan
First few lines of stack trace (6000.3.0b7, DirectX 12):
0x00007FFFACD066BF (Unity) D3D12SwapChain::CreateHWND
0x00007FFFACCA5FCD (Unity) D3D12Window::D3D12Window
0x00007FFFACCE94AE (Unity) GfxDeviceD3D12Base::CreateGfxWindow
0x00007FFFACBBA934 (Unity) GfxDeviceWorker::RunCommand
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
Resolution Note:
Need testing before create separate ticket