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Won't Fix

Votes

0

Found in

6000.0.60f1

6000.2.10f1

6000.3.0b7

6000.4.0a3

Issue ID

UUM-128982

Regression

No

[DirectX12] Crash on with multiple stack traces when rendering large Terrain with specific hardware

-

How to reproduce:
1. Open the attached “IN-122137.zip” project
2. Observe the crash

Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

Reproducible on: Windows 10 (RTX 2070 Super), Windows 11 (Intel(R) UHD Graphics)
Not reproducible on: Windows 11 (RTX 3080 Ti Laptop)

Notes:
- Could not reproduce in DirectX 11
- Reproduces with DirectX 12 and Vulkan

First few lines of stack trace (6000.3.0b7, DirectX 12):
0x00007FFFACD066BF (Unity) D3D12SwapChain::CreateHWND
0x00007FFFACCA5FCD (Unity) D3D12Window::D3D12Window
0x00007FFFACCE94AE (Unity) GfxDeviceD3D12Base::CreateGfxWindow
0x00007FFFACBBA934 (Unity) GfxDeviceWorker::RunCommand

  1. Resolution Note:

    Need testing before create separate ticket

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