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Blurry graphical artifacts are visible in the Player when building a HD ...
How to reproduce:1. Create a new project with the High Definition RP2. Set the Graphics API to Vulkan (Edit -> Project Settings -... Read more
The rendered Texture of the Object is corrupted when the Object's Model ...
How to reproduce:1. Open attached "MirroredTangentsIssue.zip" project and SampleScene scene2. Enable the 2D Scene view3. Double clic... Read more
[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps :- Open test project- Open sample scene- Drag and drop the file 33_multi.fbx into the scene view Expected : Mesh should ... Read more
[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset
Steps:1a. Open new 3D template1b. Add HDRP in package manager (10.0.0-preview.27)1c. select Fix All and Create One on HDRP wizard po... Read more
[Addressables] InvalidCastException is thrown when a project is built wi...
How to reproduce:1. Open the user's attached "AddressablesBugReport.zip" project2. Go to File -> Build Settings3. Make sure "Deve... Read more
Prompt for user action (overwrite, rename, cancel) when moving files in ...
Expected result: When moving a file that has the same file name as the destination's file a prompt should show up letting the user d... Read more
Console window: add Clear on Recompile option
Console window has "Clear on Play" and "Clear on Build" options. Would be useful to have a "Clear on Recompile" one. Read more
Sprite Unlit/Lit Shader Graph materials disappear when entering fullscre...
How to reproduce:1. Open the user's attached "FullscreenWebGLShaderGraphBug.zip" project2. Open the "SampleScene" Scene3. Go to File... Read more
[tvOS] Screen.safeArea returns incorrect result
Reproduction steps:1. Open project in "SafeArea.zip"2. Open "SampleScene.unity" and build the project for tvOS3. Deploy the project ... Read more
WebGL Settings are automatically set to use unsupported texture compress...
How to reproduce:1. Open user's attached "WebGL Compressed Texture Bug" project2. Select the "texture compressed" texture3. In the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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