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[Backport] [Mono][GLES3] Crash with signal 11 on device with Mali-G78 GP...
Reproduction steps:1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip"2. Open "Main.unity" Scene from... Read more
[Backport] [URP] Background Type is rendered as Solid Color on secondary...
Reproduction steps:1. Open the attached Unity project "Issue.zip"2. Go to Assets > Scenes and open the "SampleScene.unity" Scene3... Read more
[Backport] Physics Debug Visualisation is not displayed when prefab is o...
Reproduction steps:1. Open the attached 'Collision Debugger Prefab Mode Bug' project2. Go to the 'Window -> Analysis -> Physic... Read more
Caret in UI Builder Text Field with high Reference DPI does not always a...
Reproduction steps:1. Open the attached “1386658.zip” project2. Open the “SampleScene” Scene3. Enter Play Mode4. Type a few characte... Read more
[Backport] [HUB 3][HUB 2][Win11] It's not possible to Uninstall Editor w...
To reproduce:1. Open Unity Hub and Install 2021.2.1f1 with all of its Modules2. Open project on the newly installed Unity version an... Read more
Elements in the UI Builder window are lagging when dragging them around
How to reproduce:1. Open the attached project "UIBuiderBug"2. In the Project window open the UI folder -> Talent Tree asset3. Cho... Read more
[Backport] [AssetImporter] Updating existing AnimationClip import settin...
How to reproduce:1. Open the attached project ("case-1157349-AssetImporter.zip")2. Open Window -> Animation Events Test3. Set the... Read more
Error when use TextMeshPro Font Assets with Localized Property Variants
[https://forum.unity.com/threads/unity-localization-package-v1-3-1-error-when-use-textmeshpro-font-assets.1288388/#post-8165966] 1. ... Read more
Crash when clicking on a large json file in the Project window
Reproduction steps:1. Open the user's attached project2. Click on the file "Assets/OS_Topo_Building_Large.json" Expected result: Fil... Read more
Enabling Deep Profile on Standalone Profiler crashes the Standalone Prof...
Steps to reproduce:1. Create a new project or open an existing one2. Open Standalone Profiler3. Enable Deep Profile4. Switch to Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed