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Won't Fix
Won't Fix in 2020.3.X
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-2212
Regression
No
[Backport] [Mono][GLES3] Crash with signal 11 on device with Mali-G78 GPU when using RenderTexture with mipmap generation
Reproduction steps:
1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip"
2. Open "Main.unity" Scene from Assets folder
3. Go to File > Build Settings and switch to Android Platform
4. Go to Player Settings and make sure that Mono Scripting Backend is selected
5. Go back to Build Settings
6. Build and install the application on a device
7. Observe the application on a device
Expected result: The app does not crash
Actual result: The app crashes
Reproducible with: 2019.4.38f1, 2020.3.33f1
Not reproducible with: 2021.2.0b4, 2021.2.19f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Could not test with: 2021.2.0a1 - 2021.2.0b3 (Build failure)
Reproduces with these devices:
VLNQA00458 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 12
Not reproducible with these devices:
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), OS: 9.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
VLNQA00219 - Samsung Galaxy Note9 USA (SM-N960U), OS: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
VLNQA00147 - Razer Phone (Cheryl), OS: 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno 540
VLNQA00263 - Google Pixel 3 (Pixel 3), OS: 12.0.0, CPU: Snapdragon 845, GPU: Adreno 630
VLNQA00404 - Galaxy Z Flip3 5G (SM-F711B), OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
VLNQA00121 - Samsung Galaxy S9 (SM-G960F), OS: 9.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
First Stacktrace lines of Development Build:
Error AndroidRuntime #00 pc 00033f3c /apex/com.android.runtime/lib/bionic/libc.so (memset_a15+176) (BuildId: 76ad39b97d6d77f303324567aafa45d2)
Error AndroidRuntime #01 pc 0103d14b /vendor/lib/egl/libGLES_mali.so (BuildId: f5d0bbc2ea544c2e)
Error AndroidRuntime at libc.memset_a15(memset_a15:176)
Error AndroidRuntime at libGLES_mali.0x103d14b(Native Method)
Notes:
- The issue is not reproducible when Scripting Backend is set to IL2CPP
- The issue is not reproducible when using Vulkan and OpenGLES2 Graphics APIs
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Resolution Note (2020.3.X):
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