Search Issue Tracker
[Android] .NET 4.6 builds with any Stripping level crash on startup
Builds for android with NET 4.6 and any Stripping level (Strip assemblies, Strip Byte Code, Use micro mscorlib) crash on startup How... Read more
[Android][.Net 4.6] HTTPClient.GetAsync fails to get address with unable...
To reproduce: 1. Download and open attached "GetDomainNameAndroidBug.zip" project.2. Enter play mode and notice Debug.log statements... Read more
Crash when loading assets in AssetBundle with LoadAssetAsync on some An...
How to reproduce with sample:1. Open the project, which is uploaded to google drive2. Build and run on Android device3. Click on STA... Read more
WebGL build throws "Threads are not enabled for this platform" error whe...
How to reproduce:1. Open the attached project("WebGL_Test")2. Build and run Expected result: the program runs without errorsActual r... Read more
[URP] Shadows applied to Speed Trees are too Dark and Change their appea...
How to reproduce:1. Open the attached project named Case_11714892. Open the New Scene3. Observe the tree in the Scene Expected resul... Read more
Two independent Particle systems appear to be using the exact same seed ...
How to reproduce: 1. Open attached project2. Open scene particles.unity3. Play the scene- Note how the coloured particles and the bl... Read more
Video player fails to start playing and null handle errors are thrown wh...
Reproduction steps:1. Make a new Unity project2. Import the user's attached video ("Opening Cinematic for Demo.mp4")3. Add the video... Read more
Realtime pointlights disappear when built with rendering path set to def...
Repro steps:1. Open "New Unity Project" project2. Open "Playground" scene3. Go to Edit > Project settings > Player4. In Settin... Read more
[AsyncLoadInEditor] Crash on Sprite::Transfer<GenerateTypeTreeTransfer> ...
Reproduction steps:1. Open the attached project “CrashRepro“2. Build the project (File > Build and Run) Expected result: Project ... Read more
Gameobject Transforms are not being disabled when the Player is Stopped
Gameobject Transform component keeps on being detected post to Disable of the Game object. Users are running into this without Vufor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used