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Terrain only renders the mesh renderer ir root gameObject of a tree prefab
Terrain only renders the mesh renderer in root gameObject of a tree prefab To reproduce:1. Open attached project2. Open SampleScene ... Read more
Importing Complete Projects from the Asset Store doesn't update the pack...
Reproduction steps: 1. Create a New Project2. Open the Asset Store3. Download and Import "Vuforia Core Samples"4. See Console window... Read more
Script compilation pipeline doesn't warn if asmdef is named the same as ...
Steps to reproduce:1. Download "case 1143057.zip"2. Zip will contain two projects one with Custom Package with .dll (TestDLL - KO) a... Read more
[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the ...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device--Crash-- Reproducible w... Read more
Collider's position is not updating to match GameObject's position when ...
How to reproduce:1. Open the "Main" Scene in the attached "unity-physics-bug.zip" Project2. Enter Play Mode3. Try to destroy all the... Read more
Unity Hub reporter says "We will be back to you as soon as possible" whe...
How to reproduce:1. Open Unity Hub2. Send a Bug Report Reproducible with: Unity Hub 1.6 Actual results: the bug reporter says "We wi... Read more
Not all Collaborate projects are visible when using Unity Hub
How to reproduce:1. Open Unity Hub2. Select Projects > In the Cloud3. See that not all projects are listed in this section Reprod... Read more
[IAP] PurchaseFailureReason returns Unknown error when upgrading or down...
To reproduce:1. Open attached project2. Set up two Auto-renewable subscriptions monthly and yearly in iTunes connect (you can find t... Read more
Image Color cannot be changed via script when Image type is set to Simple
To reproduce:1. Open attached project "alphaspritebug.zip", scene "AlphaTest"2. Enter Play mode3. Click on the numbered buttons4. Ob... Read more
[CPU PLM] OpenRL reported error code 502 errors when recompiling lightma...
Steps to repro: 1. Open the attached project (from the comments section);2. Open 'ProgressiveLightmappingExample' scene;3. In the Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS