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[Memory Profiler] Renaming png files does not update until the Memory Pr...
How to reproduce:1. Open attached "case_1275324.zip" project2. Make sure that the Memory Profiler package is installed3. Enter the P... Read more
[Polybrush] NullReferenceException is thrown when Material Configure but...
How to reproduce:1. Open the attached project named "Polybrush.zip"2. Click Tools -> Polybrush -> Polybrush window3. Open the ... Read more
[Polybrush] ArgumentOutOfRangeException is thrown when selecting a Mater...
How to reproduce:1. Open the attached project named "Polybrush.zip"2. Click Tools -> Polybrush -> Polybrush window3. Open the ... Read more
[Shader Graph] Sprite Unlit Shader Graph master node doesn't output anyt...
How to reproduce:1. Open the attached '1274218.zip' project2. Select 'Cube' in the Hierarchy3. Observe the Scene View Expected resul... Read more
[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...
Repro steps:1. Open attached project2. Make sure IL2CPP is set as the Scripting Backend3. Attempt to build the project Actual: Build... Read more
[URP] Inspector window and Game view become black when using Graphics.Bl...
How to reproduce:1. Open the user's attached "Difference Analyzer.zip" project2. Go to Window -> Layouts -> Default3. Enter Pl... Read more
Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyz...
How to reproduce:1. Open attached project2. Build on Android 10 with Mali GPU3. After application is built it should crash immediate... Read more
[Profiler] UI objects are not displayed in the Preview of Profiler's UI ...
How to reproduce:1. Create a new 3D template project2. Right-Click on the Hierarchy and create a new UI Image object3. Open the Prof... Read more
[Profiler][SRP] UI objects are not displayed and a wrong background is d...
How to reproduce:1. Create a new URP Template project2. Create a new scene and add a Canvas with a UI Image3. Open the Profiler wind... Read more
Child GameObject is moved to an active Scene when the child GameObject's...
Child GameObject is moved to an active Scene when setting the child GameObject's parent to null and the current parent GameObject is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components