Search Issue Tracker
The majority of the Graph View functionality stops working when adding a...
How to reproduce:1. Open the attached "1275569" project2. Open the Graph View window by going Window->05 All Combined3. Right-cli... Read more
[XR SDK] WMR device image in Linear Color Space is darker compared to Ga...
Reproduction steps:1. Open the attached project ("XRBugReport.zip")2. Open "SampleScene" scene3. Use WMR HMD4. Enter Play Mode and o... Read more
[Pixel Perfect] Pixel size relative to the screen resolution changes whe...
How to reproduce:1. Open attached "1270952_PixelSizeIssue" project2. Open Assets/_Main/Scenes/New Scene3. Enter Play Mode4. Change t... Read more
"File could not be read" error is thrown when importing a PNG that has X...
How to reproduce:1. Open the attached project2. In the Project Window, select the PNG file3. Reimport it4. Observe the Console Windo... Read more
Realtime GI sporadically fails in the Player when it is connected to the...
How to reproduce:1. Make sure Python 2.7 is installed to C:\Python27 (needed later on for ReproSteps.py)2. Unzip the project3. Open ... Read more
[Particle System] Particle trail from the Trails module deforms and twis...
How to reproduce:1. Open the attached "1275386 repro" project2. Open the "SamepleScene" Scene from Assets > Scenes folder3. Enter... Read more
"Run in background" option causes a dramatic increase in CPU usage
Steps:1. Create a new project2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation"3. Run ... Read more
EventType.mouseUp not fired when the cursor is located outside of the E...
How to reproduce:1. Open the attached '1275520.zip' project2. Select the 'BugReport' > 'TestCode'3. Click and hold the left mouse... Read more
CullingResults.visibleLights returns positive light count while there ar...
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more
[ECS] EntityQuery.SetSharedComponentFilter generates GC Alloc every frame
How to reproduce:1. Open the attached project (1271545-SharedGarbageRepro.zip)2. Open the SampleScene and enter Play Mode3. Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components