Search Issue Tracker
Shader warnings are thrown when opening and entering Play Mode in the HD...
How to reproduce:1. Create a new HDRP Sample Scene Template project2. Enter the Play Mode3. Check the Console Expected results: The ... Read more
NullReferenceException is thrown when entering Play mode while Canvas is...
Reproduction steps:1. Open the user's attached project2. Open the 'SampleScene'3. Select 'Canvas' GameObject in the Hierarchy window... Read more
[Profiling] Standalone Profiler crash on clicking Ok in "URP Material up...
Steps to reproduce:1. Create a blank URP project2. Open Standalone Profiler (Window -> Analysis -> Profiler(Standalone Process... Read more
Editor hangs when calling Invoke method in a loop
Reproduction steps:1. Open the attached '1402961-sample' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the Editor han... Read more
Editor crashes after deleting a material variant which has a child varia...
Reproduction steps:1. Create a new project2. Create a Material3. Create a variant of that Material4. Create a variant of that Materi... Read more
[Vulkan] [Android] Crash when calling IUnityGraphicsVulkanV2::ConfigureE...
Reproduction steps:1. Open the attached project "MinimalRepro.zip"2. Change the platform to Android3. Go to Player Settings and set ... Read more
Using Volumetric Clouds and multiple Dynamic Lights produces incorrect l...
How to reproduce:1. Open the user's project "HDRPBugTest.zip"2. Open the "test1" Scene3. Observe Cloud lighting4. Disable "Plane" Ga... Read more
Creating a Script as a new Component to the GameObject crashes the Editor
How to reproduce:1. Create a new project2. Create a new GameObject3. In it's Inspector click -> Add Component and type Script and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub