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[Android] [IL2CPP] Flag --long-plt is missing when building a release bu...
Link error "android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../.... Read more
[Presets] Platform settings are not saved for Audio Importer preset
Platform settings are not being saved for Audio Importer preset Steps to Repro:1. Create a new or open an attached project2. Create ... Read more
[Preset] Platform settings are not changed when assigning a preset on th...
Preview for platform settings are not appearing when assigning on a preset Steps to Repro:1. Create a new or open an attached projec... Read more
[Improved prefabs] Duplicate prefab gets created when undo is pressed af...
Duplicate prefab gets created when undo is pressed after applying override to nested prefabs. Refer the attached video. Steps to rep... Read more
[Asset & Scene] Editor gets closed and freezes on error pop up, when an ...
Editor gets closed and freezes on error pop up, when an already opened scene which is in another project is double-clicked from expl... Read more
[Editor] Unable to view curves which are below the range
Unable to scroll or navigate curve editor to view curves which are going below the range Steps to Repro1. Create a new Project2. Hie... Read more
GameObject::GetComponentIndex crash when entering Play mode after unload...
Steps to reproduce:1. Open User-supplied project2. Open Scene "Sample Scene"3. Enter and exit the Play mode a couple of times Reprod... Read more
UI Image Color property is ignored when already assigned Source Image pr...
How to reproduce:1. Open the attached "BugReport.zip" Unity project2. Press "Play" and observe the three "Icon" GameObjects Expected... Read more
CombineMesh() mesh indices regression
Steps to repro:1. Open QA attached project "CombineMeshIndices.zip"2. Open repro scene3. Enter Play Mode4. Observe console Expected ... Read more
[LWRP] Render Texture loses transparency values in built game when an Em...
Steps to reproduce:1. Open user attached project2. Build & Run3. Observe that the render texture loses transparency Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used