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Additional fields do appear in the Inspector when creating a new Materia...
How to reproduce:1. Create a new project2. Right-mouse-click on Project tab -> Create -> Material3. Press "Enter" Key and obse... Read more
[Tiny] SpriteRenderer loses sprite reference after leaving Play Mode
Steps to repro:1. Open original project "MyTinyTypescript.zip"2. Go to Tiny -> File -> New Project3. Create a new 2D Sprite4. ... Read more
[IL2CPP] Player crashes on closing it if System.Threading.Thread is running
Steps to reproduce:1. Download 1147963_repro.zip2. Build project for Standalone platform (IL2CPP backend)3. Launch player4. Press th... Read more
[Physics2D] Disabling and enabling "Max Distance Only" throws runtime er...
Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection. Steps to Rep... Read more
The Package Manager UI does not refresh when packages are installed or r...
When installing or removing a package via Package Manager UI, the UI will not refresh after the operation is completed. For example,... Read more
The version of Text Mesh Pro installed in new projects is behind the ver...
The Editor manifest for 2019.2 and 2019.3 contains an entry for Text Mesh Pro version 1.3.0. This is behind the current verified ver... Read more
[Android][Vulkan] Player crashes on changing resolution dynamically
Player crashes on changing resolution dynamically. Steps to repro:1. Open the attached project.2. File > Build Settings > Sele... Read more
Prefab Asset with orphan GameObject creates dummy root in Prefab Mode bu...
Repro steps:1. Drop attached Prefab into any project.2. Instantiate Prefab and observe root HomeMenuPage.3. Open Prefab in Prefab Mo... Read more
[AI Planner] Floating Plan Visualizer window causes the Editor to be slo...
How to reproduce:1. Create a new Unity project2. Import the 'AI Planner' package3. Add a Window > AI > Plan Visualizer4. Move ... Read more
TransformAccessArray.Dispose() crashes player
Steps to reproduce:1. Open new project2. Add attached "TestScript.cs" to a GameObject(The script calls TransformAccessArray.Dispose(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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