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Automatically add embedded package files to source control
When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it... Read more
Generated lightmap has blocky artifacts when a Mesh is using generated l...
How to reproduce:1. Open the attached project named "odd_baked_gi_on_model01.zip"2. Open the Scene013. Bake the Lighting4. Observe t... Read more
[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...
This is causing performance issues for users who pool particle systems. This is the function:ParticleSystemRenderer::UpdateCachedMes... Read more
[XR] [Skybox] Skybox rendering does not respect far plane setting, occlu...
Using a very simple scene, some or all geometry is not being rendered in Play mode. This bug occurs on:- Unity: 2019.3.3f1 or 2020.1... Read more
Multi-selecting and overwriting Prefab instances with changes does not a...
How to reproduce:1. Open the user's attached "Nested Bug Project.zip" project2. Open the "SampleScene" Scene3. Type "t:boxcollider" ... Read more
When modifying a script in Play mode, Bolt will pop up the configuration...
When the Editor is in play mode, and the user modifies and saves a script, Bolt will always pop the setup wizard. 1) Install Unity 2... Read more
Not NULL values are inserted when increasing the size of an array in the...
How to reproduce:1. Open the user's attached "TTT.zip" project2. Right-click in the Project window and select Create -> Test13. C... Read more
Error is thrown when calling GeometryCollider.Bake for Game Object with ...
How to reproduce:1. Open attached project "case1264007.zip" and Scene "SampleScene"2. Enter Play Mode3. Observe the "IndexOutOfRange... Read more
[WebGL] Building fails and Emscripten_Win errors are thrown when paramet...
Reproduction steps:1. Open the attached project ("case_1270915-WebGLTheadsSupport.zip")2. Make a WebGL build Expected result: Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets