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[XR SDK] XRLoaderHelper GetLoadedSubsystem returns an old subsystem refe...
Reproduction steps:1. Open attached project ("StateLoadedSubsystem.zip")2. Open Test Runner window (Window->General->TestRunne... Read more
"Failed copying file" error message appears while dragging file from Exp...
Steps:1. Create a new project2. Drag file (e.g. scene asset, 3d model, etc. ) from OS (Explorer in case of Windows) to the Editor==&... Read more
For a moment the video shows black view in-between the loops when the vi...
How to reproduce:1. Open user's attached "VIDEO_TEST_unity" project2. Open the "SampleScene" Scene3. Open the Build Settings (File-&... Read more
[VFX Graph] Multiple Properties are getting clipped on minimising probab...
In visual effect graph on creating 'probability sampling' operator logic node, Minimising its dropdown resulting multiple Properties... Read more
[Graphics] High Quality Lightmap Encoding results in dLDR encoding when...
How to reproduce:1. Open the attached "HDR Cubemap.zip" project2. Select "32Bits_Skybox" file in the Project view3. Check the Encodi... Read more
ARSession.CheckAvailability() throws NullReferenceException when the obj...
Reproduction steps:1. Open attached project ("New Unity Project.zip")2. Open "SampleScene" scene3. Enter Play Mode4. Open Console wi... Read more
Attempt to open a specific scene crashes Editor
Steps:1. Create a new project2. Add attached "SpeechUI.unity" scene3. Double-click on it to open==>Editor crashes Read more
[Linux][Vulkan] Shader errors on building HDRP template
-error: when building the samplescene from the HDRP template several errors are being thrown --"Shader error in 'DepthOfFieldGather'... Read more
[Shadergraph] Best fit for terms typed in the searcher is no longer sele...
Repro steps:1. Open a shadergraph2. Create a vector 1 node3. Drag the edge out from the vector 1 node onto the graph4. When the sear... Read more
HDR Color has a different render when converted to property
How to reproduce:1. Create a material with an inline HDR Color node2. Assign the material to an object3. Take a look at the HDR effe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size