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[Terrain] Missing documentation regarding valid height ranges for SetHei...
Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more
[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...
Repro steps:1. Open attached project2. Build and Run on Android3. Check for errors in the logcat Actual: GLSL link error: Error: uni... Read more
[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts
When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more
[Mobile Notifications] Mobile Notifications Settings contents are not re...
To reproduce:1. Open Notification Manager Settings2. Try resizing the window horizontally / vertically3. Observe the contents of Mob... Read more
[HDRP] Scene/Game view and Build window becomes entirely black when HDRP...
How to reproduce:1. Open user's attached project "Bug.zip"2. In the Hierarchy select "TrexMain (1)"3. Change Normal Map value to 1 E... Read more
[Memory Profiler] Confirmation message does not give enough information ...
How to reproduce:1. Create a new Unity project2. Install the Memory Profiler package3. Open Memory Profiler window4. Capture a memor... Read more
Targets array error with no line number or class name when selecting an ...
Reproduction steps:1. Open attached project "TargetErrors.zip" and scene "BugScene"2. In Package Manage, import attached packages "P... Read more
[Android][Bolt] Build crashes on Android when building with Bolt and IL2...
Reproduction steps:1. Open the user's attached project "EmptyBolt64.zip"2. Switch Platform to Android and make sure Scripting Backen... Read more
[iOS 12] GPU hangs and execution of the command buffer was aborted error...
How to reproduce:1. Open the attached from the link given in Edit2. In the menu bar select Build > Build Configuration3. Set 'Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes