Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-preview.1
Issue ID
1276106
Regression
No
[Input System] Control Schemes are not resolved when copying bindings between InputActionAssets
Reproduction steps:
1. Open the attached project ("Case_1276106-ActionCopying.zip")
2. Create a ".inputactions" asset with one action and binding
3. Add a control scheme and assign the binding to it
4. Create another ".inputactions" asset with one action but without a Control Scheme
5. Copy the binding from the first asset’s action to the second asset’s action
Expected result: Control Schemes are resolved
Actual result: Control Schemes are not resolved, and so bindings don't work in play mode
Reproducible with: 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
Couldn't test with: 2018.4 (minimal package version is not supported)
Reproducible with package versions: 0.9.0-preview, 1.1.0-preview.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note (fix version 1.3.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1445