Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a21
Issue ID
1272270
Regression
Yes
Windows Player stuck at start with black screen
Reproduction steps:
1. Open project from Case 1108597 in 2020.2.0a21
2. Switch to PC, Mac & Linux Standalone build target
3. Select "Build_Win64_Profile" asset in the Project window
4. Press the "Build..." button in Inspector
5. Confirm "Do you want to build a Player?" dialog with the "Build" button
6. Run generated Player .exe
Expected result: The player displays a black screen and the game does not start.
Actual result: Game starts
Reproducible with: 2020.2.0a21
Not reproducible with: 2018.4.27f4, 2019.4.10f1, 2020.1.5f1, 2020.2.0a20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b3