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Duplicate

Votes

0

Found in [Package]

10.0.0-preview.26, 8.2.0, 8.1.0, 7.5.1, 7.3.1

Issue ID

1278825

Regression

No

[URP][XR SDK] GameObject is not rendering in the Right eye when Stereo Rendering Mode is set to Single-Pass Instanced

Package: Scriptable Render Pipeline Universal

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GameObjects in the Scene does not appear in the Right eye when Single Pass Instanced Stereo Rendering Mode is selected under XR Plug-in Management from the Project Settings window, However GameObjects appear in the Left eye with the Same Project Settings

Steps to repro:
1. Open attached project (1262805R.zip)
2. Open Sample Scene
3. Edit > Project Settings > XR Plug-in Management > Installed
4. Enable Oculus Plug-in
5. Select Oculus > Stereo Render Mode > Single Pass Instanced
6. Enter Play mode

Actual Result:
GameObject is rendered in the Left eye only

Expected Result:
GameObjects should be rendered in both eyes

Reproducible in:
2020.2.0b3, 2020.1.0b3, 2019.4.10f1 with URP package 10.0.0-preview.26, 8.2.0, 8.1.0, 7.5.1, 7.3.1

XR Management: 3.2.15

Oculus XR Plugin: 1.4.3

Environment:
Occurring only on Windows 10

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