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Duplicate
Votes
0
Found in [Package]
10.0.0-preview.26, 8.2.0, 8.1.0, 7.5.1, 7.3.1
Issue ID
1278825
Regression
No
[URP][XR SDK] GameObject is not rendering in the Right eye when Stereo Rendering Mode is set to Single-Pass Instanced
GameObjects in the Scene does not appear in the Right eye when Single Pass Instanced Stereo Rendering Mode is selected under XR Plug-in Management from the Project Settings window, However GameObjects appear in the Left eye with the Same Project Settings
Steps to repro:
1. Open attached project (1262805R.zip)
2. Open Sample Scene
3. Edit > Project Settings > XR Plug-in Management > Installed
4. Enable Oculus Plug-in
5. Select Oculus > Stereo Render Mode > Single Pass Instanced
6. Enter Play mode
Actual Result:
GameObject is rendered in the Left eye only
Expected Result:
GameObjects should be rendered in both eyes
Reproducible in:
2020.2.0b3, 2020.1.0b3, 2019.4.10f1 with URP package 10.0.0-preview.26, 8.2.0, 8.1.0, 7.5.1, 7.3.1
XR Management: 3.2.15
Oculus XR Plugin: 1.4.3
Environment:
Occurring only on Windows 10
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This is a duplicate of issue #1262805