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Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...
To reproduce:1. Open the attached project.2. Switch platform to Android3. Build using IL2CPP Expected: Build succeedsActual: Build f... Read more
[Linux][Crash] Editor crash when entering Play Mode using OpenVR setting...
Steps to reproduce:1. Open a new project2. Open Player Settings > XR Settings3. Add OpenVR and drag it to the top4. Download and ... Read more
Audio Asset bundle cant decompress in WebGL
Steps to repro:1. Open attached project "FirefoxAssetLoadDemo.zip"2. Delete files in "StreamingAssets" folder3. Build assets again b... Read more
References to any AudioClip within a [OdinSerialize] List<T> in Serializ...
Steps to reproduce:1. Open user attached project2. Select SampleScriptableObject3. Notice that all references are present4. Close th... Read more
Symbol server fails to load "mono-2.0-bdwgc.dll"
Reproduction steps: 1. Create a New Project2. Switch to .NET 4.x3. Build a Standalone Player4. Attach Visual Studio with Symbol Serv... Read more
Materials do not load correctly when using Addressables in Editors Play ...
To reproduce:1. Download and open the project2. Press play3. Wait for TMPro font to be loaded (about 3 seconds)4. Observe that 'font... Read more
[Timeline] The Timeline reference of Cinemachine camera is lost when it'...
To reproduce:1. Open attached project "New Unity Project (4).zip" on Mac2. In main toolbar go to LuaFramework>TestBuild3. Enter t... Read more
[WebGL][Adressables] Second camera turns black in WebGL split-screen build
How to reproduce:1. Open the attached project ("case_1138775-black-camera.zip")2. In Build Settings, set the target platform to WebG... Read more
[HDRP] Lit shader graph gives pink checkerboard texture in a preview whe...
To reproduce:1. Create a new project2. Create a new HDRP Lit graph3. Create "Emission Node" and plug it into Lit Master node value4.... Read more
Memory Profiler reporting 4x lower Texture2D memory usage when Texture S...
Steps to reproduce:1. Open Project "MemoryProfilerBug"2. Profile Memory on Build with Texture Steaming enabled3. Take a Snapshot of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor