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[Metal] Calling FrameTimingManager.GetVSyncsPerSecond() crashes the Editor
How to reproduce:1. Create a new Unity project2. Import the tester-attached script(NewBehaviourScript.cs)3. Attach the script onto a... Read more
[Direct3D11] Texture has yellow tint when loading it with LoadRawTexture...
How to reproduce:1. Open attached project "Case_1146074_dx11.zip"2. Open "Main" scene3. Enter Play Mode Expected result: Rightmost p... Read more
GPU progressive lightmapper crashes with BakeJobConservativeRaster::Exec...
To reproduce:1. Open attached project "New Unity Project.zip"2. In Lighting window, Set Lightmap Size to 40963. Clear baked data bef... Read more
Asset Store window does not get updated when the Editor is in Play Mode
How to reproduce:1. Create a new Unity project2. Enter Play Mode3. Open the Asset Store window4. Type something into the search bar ... Read more
[iOS] Screen.safeArea value on Awake differs from the value on Start if ...
To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy... Read more
[Android] Unable to load or use keystore with password due to incorrect ...
Steps to reproduce:1. Use keytool.exe to create a keystore with a password, and a key with the a password2. Load Unity and set it to... Read more
Errors are thrown regarding failure to copy DLL (NavMeshComponents.dll) ...
How to reproduce:1. Open the attached project ("MazeCrusherGame.zip")2. Open the repro scene ("Mighty Hammer")3. Make some changes i... Read more
[TreeCreator] Base Prefab is also modified when changing Prefab Variant ...
How to reproduce:1. Open the attached 'TreeCreatorVariantBug.zip' project2. Go to Project tab and double-click on 'Tree Variant' (to... Read more
[ProBuilder] "ProBuilder Window" tooltip appears truncated
"ProBuilder Window" tooltip appears truncated. Steps to reproduce:1. Create a new project.2. Go to Window > Package Manager > ... Read more
[HDRP] The Camera's Color buffer is no longer accessible in the VFX Graph
Repro steps:1. Include the attached VFX file in a scene2. Add a cube in the scene which is visible to the camera3. Open the effect a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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