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Assets from Packages added via git do not appear in the Object Picker wi...
How to reproduce:1. Open the attached '1272963.zip' project2. In the Project window open 'UMP Git Extension' > 'Editor' > 'Res... Read more
GUI.Color not applied when using Personal theme
Reproduction steps:1. Open attached project 'Test.zip' and scene 'TestScene'2. Set Edit -> Preferences -> General -> Editor... Read more
[NetCode] 'generic jobs cannot have their reflection data auto-registere...
How to reproduce:1. Open new Unity project2. Install 'Unity NetCode' package3. Observe Console window Expected result: No errorsActu... Read more
Profiler stops recording Editor profiling information when enter Play Mode
How to reproduce:1. Open attached project "case1273129.zip"2. Open the Profiler window3. Select Editor as a target to connect to4. E... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
[HDRP][VT] Changing LOD level in node settings removes output port
Steps to repro:1. create a new shader graph2. add a VT sample node3. select Graph Inspector > Node settings tab4. change LOD mode... Read more
Animated Objects in Timeline are teleported to (0,0,0) Transform Positio...
How to reproduce:1. Open attached "Flap Adventure.zip" project and "Some" scene2. Enter the Play mode3. Select Director GameObject a... Read more
csproj's are not generated when there's an invalid or incompatible defin...
How to reproduce:1. Open the attached project2. Open the Unity project's solution file3. Inspect Scripts in the IDE Expected result:... Read more
[New Input System] Action gets called only once when using Mouse Press I...
How to reproduce:1. Open attached "case1272772" project2. Open Assets/Scenes/SampleScene scene3. Enter Play Mode4. Click on the Game... Read more
[HDRP] Box light without Range attenuation disappears at certain distance
1) Open attached scene or add a Box light in your project2) Turn OFF Range Attenuation for the light3) Notice the light is ~ 0.6m ab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes