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AssetDatabase.AssetPathToGUID() returns a valid GUID for assets that wer...
How to reproduce:1. Open user-submitted project (AssetDatabaseV2Test.zip)2. From the Menu bar select Test > RunTest3. Note the GU... Read more
[iOS] Unable to create Texture2D's with ASTC_RGBA_4x4 texture format at ...
How to reproduce:1. Open the attached 'ASTCTester.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open t... Read more
"Preview Packages in Use" warning is shown in the Editor when Multiplaye...
How to reproduce:1. Create a new project using the default 3D template2. Import the Multiplayer HLAPI package3. Observe the top-righ... Read more
Frame Debugger doesn't work when using Camera.SetTargetBuffers
Reproduction steps:1. Download and open the attached "FrameDebuggerSetTargetBuffers" project2. Open the "TestCase" scene3. Enter Pla... Read more
[HDRP][Compositor] Cubes not identical when rendered on different Compos...
Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. In Scene View, observe Background Objects -&g... Read more
ConfigurableJoint accuracy is reported to degrade quick as the distance ...
How to reproduce:1. Open user-submitted project (Temporal Gauss Seidel Bug.zip)2. Open the SampleScene3. Enter Play Mode4. Press the... Read more
[URP] Every Light type is rendered as Directional light when it is set a...
How to reproduce:1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select the Spot ... Read more
[HDRP][Compositor] UI in Screen Space - Camera not rendered
Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, observe Backg... Read more
[Linux] asset bundle menu starts blank when editor is maximized
-error: see title, you have to scroll up to populate the menu--works well on windows--works well when the menu can pop downwards fro... Read more
Profiler Deserializer Thread is shown at top of Timeline view with no Th...
How to reproduce:1. Open the attached project from "profiler.zip"2. Select Test Runner window3. Double click any test under Profiler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub