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Ambient probe affects all dynamic objects even if Ambient intensity is 0
To reproduce:1. Open attached project2. Bake GI3. Notice that dynamic sphere is affected by sky even though ambient and reflection a... Read more
[MSE] Changing the active scene manager causes differences in rendering ...
Steps to repro:1. Launch the attached project2. Load scene 23. Click on play4. If the button does not appear in the screen then stop... Read more
[WP8.1] A concurrent or interleaved operation changed the state of the o...
[STEPS TO REPRODUCE]1. Open the attached project "IOTests"2. Build project for Windows Phone 8 or 8.13. Deloy solution to device in ... Read more
[WebGL][Build][Chrome] CursorMode.Auto position is always the same
Repro Steps:1) Open the project and scene in it2) Build and run it with Chrome3) Click one of the cursors on the first row and try c... Read more
External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge
Repro steps: 1) Open the project and the scene in it2) Build and run it on MS Edge3) Try clicking on the first row of cursors4) Noti... Read more
errors when changing Rect Transform width in Layout Element component
To reproduce:1. Open attached project2. Open "Repro" scene3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in hier... Read more
No option to retry/refresh after network connection is restored
Steps to reproduce:1. During license activation loose network connection2. After few seconds restore the connection3. Observe that e... Read more
[API|Mesh] Cannot change vertex colors using MeshRender.additionalVertex...
The MeshRenderer.additionalVertexStreams variable does not work as described in the Unity scripting manual. A near term workaround m... Read more
[Webplayer] dev console not showing up
-e: see title -repro:--make a dev build of attached project--install closed dev player--run the player--NOTICE the dev console is no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument