Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.0f3
Issue ID
744374
Regression
No
[WebGL][Build][Chrome] CursorMode.Auto position is always the same
Repro Steps:
1) Open the project and scene in it
2) Build and run it with Chrome
3) Click one of the cursors on the first row and try clicking with them
4) Notice that it always select with the upper-left corner
5) Try the 3,4 steps with the second row and notice everything works as expected
Workaround: Make the CursorMode equal to ForceSoftware
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Add comment